Post by Blu on Sept 11, 2008 4:19:00 GMT -5
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The Story -->
Ancient lore speaks of three great races of the Horse. The original, the horned, and the winged. Whispers of magic and songs of glory uphold these creatures in an eternal bond with each other. A reign of equal power and a shared friendship between the three races.
Those were lies.
As the three great races of the Horse began to expand their numbers and power, so grew their arrogance and tenacity. The first Equine was a white stallion by the name of Nieque. He claimed the earth as his ally and used brute strength in his tactics. The first Unicorn emerged as a white stallion known as Cinnoru. He claimed the water as his ally and so his grace betrayed his inner ferocity. The first Pegasus was created as a white stallion called Sepagus. He claimed the wind as his ally and ambushed his enemies from the heavens. Fire ran hot in all their veins, bringing both light and dark into their souls.
The three stallions faced each other on one fateful dawn. They all roared out their leadership over the entire realm, and in the dying echo of their cries their bodies crashed. Hoof, horn and wing met only blood, not the throne they all craved for. They were born as equals and so they died as equals. But their herds, their legacy remained behind their greed ridden bodies. Confused and uncertain the herds blamed each other and vowed revenge to be seized. You are their legacy, and you must uphold the truth. Whichever race of the Horse you stand as, you are a warrior of vengeance. Welcome to Isilme.
Ancient lore speaks of three great races of the Horse. The original, the horned, and the winged. Whispers of magic and songs of glory uphold these creatures in an eternal bond with each other. A reign of equal power and a shared friendship between the three races.
Those were lies.
As the three great races of the Horse began to expand their numbers and power, so grew their arrogance and tenacity. The first Equine was a white stallion by the name of Nieque. He claimed the earth as his ally and used brute strength in his tactics. The first Unicorn emerged as a white stallion known as Cinnoru. He claimed the water as his ally and so his grace betrayed his inner ferocity. The first Pegasus was created as a white stallion called Sepagus. He claimed the wind as his ally and ambushed his enemies from the heavens. Fire ran hot in all their veins, bringing both light and dark into their souls.
The three stallions faced each other on one fateful dawn. They all roared out their leadership over the entire realm, and in the dying echo of their cries their bodies crashed. Hoof, horn and wing met only blood, not the throne they all craved for. They were born as equals and so they died as equals. But their herds, their legacy remained behind their greed ridden bodies. Confused and uncertain the herds blamed each other and vowed revenge to be seized. You are their legacy, and you must uphold the truth. Whichever race of the Horse you stand as, you are a warrior of vengeance. Welcome to Isilme.
<-- The Objective
[/font][/size][/right]--> Isilme is a land divided not by alignment, but by species. The decision to be an Equine, Unicorn or Pegasus is the first of many you will make. <--
--> Each race has a different territory they reign across. The Equines live in a grassy valley. The Unicorns upon a white sand beach. And the Pegasus thrive within snow topped mountains. <--
--> Each race is grouped into a single herd led by a Stallion and/or a Mare. Warriors are the next ranking of the herd, but they may be personally divided into standings as the leaders see fit. The rest of the herd is made up of stallions, mares and foals who work to populate the land, bring in new members and defend their honor. <--
--> You do not have to choose to be a character who participates in or even likes to fight. However, the herds and their past are based upon battle and revenge. Eternal enemies do the races remain- but the way they are led is entirely left up to the leaders.
If a moment of peace between two races will help eradicate the third, then let it be done. If a false peace so sneaky tactics can be set up, let it be done. No herd land is permanent, and no one is safe from being stolen or targeted. <--
--> As an added addition there exists minimal amounts of magic controlled by acts of Random Events. Equines may receive a miniature dragon as a pet, while Unicorns and Pegasus might be blessed with fragments of the elements that their original leaders possessed.
Odd coloration is also determined by which races breed together and a Random Event. <--
--> The average droll of herd life will not occur in Isilme. The routine of meet and greet new members, take them home, and then maybe plot with them is only a small fraction of this realm. The freedom the leaders of the herds have and the drive to overtake each other keeps the races from a determined set of equality. You can be overthrown, you can be tossed from your herd land- if you fail. <--
--> Can you take the challenge of such fierce competition? Are you willing to find out? Then venture into Isilme, everyone is welcome. <--
--> Each race has a different territory they reign across. The Equines live in a grassy valley. The Unicorns upon a white sand beach. And the Pegasus thrive within snow topped mountains. <--
--> Each race is grouped into a single herd led by a Stallion and/or a Mare. Warriors are the next ranking of the herd, but they may be personally divided into standings as the leaders see fit. The rest of the herd is made up of stallions, mares and foals who work to populate the land, bring in new members and defend their honor. <--
--> You do not have to choose to be a character who participates in or even likes to fight. However, the herds and their past are based upon battle and revenge. Eternal enemies do the races remain- but the way they are led is entirely left up to the leaders.
If a moment of peace between two races will help eradicate the third, then let it be done. If a false peace so sneaky tactics can be set up, let it be done. No herd land is permanent, and no one is safe from being stolen or targeted. <--
--> As an added addition there exists minimal amounts of magic controlled by acts of Random Events. Equines may receive a miniature dragon as a pet, while Unicorns and Pegasus might be blessed with fragments of the elements that their original leaders possessed.
Odd coloration is also determined by which races breed together and a Random Event. <--
--> The average droll of herd life will not occur in Isilme. The routine of meet and greet new members, take them home, and then maybe plot with them is only a small fraction of this realm. The freedom the leaders of the herds have and the drive to overtake each other keeps the races from a determined set of equality. You can be overthrown, you can be tossed from your herd land- if you fail. <--
--> Can you take the challenge of such fierce competition? Are you willing to find out? Then venture into Isilme, everyone is welcome. <--